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Ramshackle: Animated Opening Theme

July 2024 - April 2025

Rough Animator | Clean-Up | FX Animator | Compositor

 

After the success of Ramshackle's animated pilot, I was invited back to help with the opening theme! I handled the majority of the compositing, about half of the FX, and pitched in with a few rough animation and clean-up scenes!​​

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Neo-Meso Post - Stamp Shorts

November 2024 - March 2025

Motion Graphics | Storyboarder | Rough Animator | Clean-Up | FX Animator | Compositor

 

I created clean, easy to use production assets and motion graphics inside Toon Boom Harmony. I animated the intro and outro sequences, beginning with storyboard brainstorming through to compositing and final deliveries. ​

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Youtuber Short - Stylized FX Animation Sequences

April 2024 - May 2024

Rough Animator | Clean-Up | FX Animator | Compositor
 

I built up a handful of stylized FX-centric shots through a mix of Toon Boom Harmony, Adobe After Effects, and Photoshop, following references handed to me by the director.  

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Ramshackle: The Animated Pilot

November 2022 - February 2024

Rough Animator | FX Animator | Compositor

 

This was a remote position, requiring strong self-management skills, clear and routine communication, implementation of revisions, and timely delivery. In all of my roles, I ensured my files were easy to pick up through employing the use of clear naming conventions, frame markings, colour coded layers, organized node views, and in-file notes. 

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As a rough animator, I collaborated with the production team to translate storyboards into cleanup-ready animation. I drafted acting choices, synced movements up with neighbouring shots, added lipsync, and interacted with feedback for revisions to meet the director's vision.

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My FX contributions consisted of spinning smear backgrounds for action shots, 2D wing assets to align with an imported 3D modeled character, animated cell-shaded lighting, smoke, dust, goo, foam, impact bursts, node-based rays, and more. 

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While compositing, I patched up small animation errors as they were discovered, analyzed concept thumbnails and/or neighbouring scenes to create treatments, crafted environmental ambiances with the intended atmosphere in mind, made use of Toon Boom's node systems to apply gradients, rim lighting, and colour corrections in-file, and packaged up export bundles. 
 

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Toon Boom Livestream

December 2023

Livestream Guest Animator

 

I was invited to go live on Toon Boom's official Youtube and Twitch channels to have a conversation about traditional animation, thoughts on timing charts, and designing characters for animation. During the stream, I was animating animals and breaking down my processes on some of my personal projects.

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For more information such as education history and notable achievements, come say hi on >LinkedIn< ! : )

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Artwork and Animation (c) 2020 - 2025, Michelle "StormStarDragon" Finlayson

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